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» HAVE CLASSES PRE-MADE BEFORE CLANWARS
HAVE CLASSES PRE-MADE BEFORE CLANWARS Icon_minitimeThu Jun 05, 2014 8:57 pm by Kodak Mom3nts

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HAVE CLASSES PRE-MADE BEFORE CLANWARS

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HAVE CLASSES PRE-MADE BEFORE CLANWARS Empty HAVE CLASSES PRE-MADE BEFORE CLANWARS

Post by immortaliroh Tue Jun 03, 2014 1:01 pm

Hello all,

I suggest that everyone have a squad member (prestige) dedicated to 1 to 2 game modes. For example, I have a squad member solely for Domination, blitz, tdm, SnD, etc. The reasoning behind this is to cut downtime between matches. When there is only 4 hours of diamond clan wars a day, we have to be as fast and efficient as possible in winning games. Therefore, there should be minimal kill whoring/farming in Blitz (sometimes Dom) w/e. I also suggest that each person have an anti-air/IMS/Sentry Turret class: M27 w/ armor piercing (w/e other attachment) and blind eye.

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Post by Blue_NightXLO Thu Jun 05, 2014 4:36 am

Good idea, I'll give it a try
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Post by Guest Thu Jun 05, 2014 4:54 am

some more suggestions on how to set up classes would be nice. i mainly play tdm and end up getting smashed using these classes in all other game modes  Very Happy

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HAVE CLASSES PRE-MADE BEFORE CLANWARS Empty A few examples

Post by Kharon Thu Jun 05, 2014 6:09 am

For games like drop zone where you need to camp in one spot, I have blast shield and trophy systems. I also use a weapon with a tracker site because people drop smoke on the hotspots a lot. I prefer a silenced m27 b/c it is op. I even put a grenade launcher on it. I have danger close and kasset I think its called. That way I can clear people of the zone if they are in it.

For blitz, I ALWAYS get stuck camping the blitz zone. So I have a riot shield, two ieds, and two motion sensors. that way I can slow the approach. I usually don't even role with a gun since ill be hiding behind my riot shield preventing a score. I'll pick up the gun from the dead bodies that are provided by my fellow campers, I mean defenders. I also on that same prestige character have a sprinter using a k7 and all speed perks in case I need to go on offense and score. It's good to have someone in your group running jug recon so you can better defend the site.

For HC modes I have one class. You should have a pretty good idea on what to role for HC. Tracker site, dead silence, incog, that sort of thing. I don't waste time with snipers since silences marksmen rifles are one shot kills. Be sure to run support packages with vests, squad members, and oracles. Squad members in HC are op. vests are op. and oracles... op.

Get with your squad leader when you find out who it is. They will help you devise a plan to work well with your squad.

Kharan
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Post by immortaliroh Thu Jun 05, 2014 12:14 pm

Alaniz: in every game type there is always 2-3 slayers (people who are trying to get assault killstreaks: IMS [IMS is strong b/c you can lock down areas in DOM, BLITZ, etc], SENTRY GUN, BATTLE HIND, MANIAC [really useful in KC and especially BLITZ], HELO PILOT is really only useful in TDM)and 3-4 support members (runs support with any combination of SAT COM [granted there are 1-2 other people coordinating simultaneous use of the SAT COM], BALLISTIC VESTS [lets you take 2-3 bullets more in hardcore gametypes, if someone shoots at you first you still have a chance of turning on someone and killing them, and it helps the whole team], [ SUPPORT SQUADMATE [currently OverPowered b/c they pick up dogtags in KC, help capture Domination points faster, take a lot of time to kill, and works similar to Guard Dogs b/c they can find people), ORACLE [can be used to make clutch domination flag grabs b/c you can make sure the area is clear/ clear out enemies around flag, also 90% of players don't use blind eye to counter it], JUGGERNAUT RECON [really only useful for BLITZ and only 1-2 people should use it].

NOTE: I firmly believe there is absolutely no reason to use SPECIALIST STRIKE PACKAGE in any objective game modes (THAT INCLUDES KILL CONFIRMED) b/c if you are good at going on long killstreaks USE ASSAULT! The assault Killstreaks will get you more kills.  SPECIALIST STRIKE PACKAGE would only be useful if you wanted to get a KEM strike on noobs and since we will be seeing better players in DIAMOND WARS, there is NO REASON to use SPECIALIST STRIKE PACKAGE .

Blitz DEFENDER: the role for the defender is to patrol an area close to the portal so as to prevent people from getting in and at the same time working on kill streaks. For DEFENDERS if you feel very comfortable on the map and know choke points that will net you consecutive kills against RUNNERS I suggest running this class:

Honey badger with grip and your choice of second attachment
no secondary
trophy system (prevents annoying smoke grenades so as to make it easier to defend)

amplify (if you have headphones instead of crap xbox mic)/dead silence/hard line
sleight of hand (can be substituted for blast shield if you use extended mags on the honey badger)
agility (to get around faster)
focus (the best perk in the game)
extra tactical
fully loaded (better than scavenger b/c you don't have to risk your life to pick up scavenger packs)

Killstreaks Assault: IMS, SENTRY GUN, MANIAC
KS Support: BALLISTIC VESTS, SUPPORT SQUADMATE (overpowered), ORACLE(JUGG RECON for 1-2 people)

Blitz RUNNER: Your goal is to try to score and you will USUALLY have to kill 1-2 people close range before scoring
MTAR w/ silencer and grip/red dot sight OR Vector w/ silencer, red dot sight
OR Ripper w/ silencer, ext. mags (my personal fav b/c it has good iron sights and ext mags can kill 1-3 enemies in one clip.

no secondary
SMOKE GRENADE
ready up
marathon
dead silence
extra tactical
focus
blast shield (sitrep is useful when they get an IMS or when enemies use LOTS OF IED's

Sorry if the post looks ugly. Will probably fix later

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Post by immortaliroh Thu Jun 05, 2014 12:42 pm

FOR DOMINATION:
A lot of my classes use the honey badger. As of right now, the Honey Badger is one of the strongest weapons b/c it works on almost every map (HB is alright on Whiteout map, MTAR/RIPPER/VECTOR are better on strikezone in my opinion), has very short Time to Kill (i.e. kills people very fast), if you use extended mags it gives the gun 45 bullets which could potentially let you kill all 6 enemies in one clip, and you get a free attachment (silencer). Honestly though if you have another assault rifle that you like more, by all means, USE THAT GUN.

Domination is similar to BLITZ. If you are really good at getting assault killstreaks then by all means, use assault killstreaks, but if you have a hard time getting assault KS's then use support killstreaks. Again, in objective games modes specialist strike package is USELESS.

NOTE: The reason why I suggest using the TRACKER SIGHT is because I like to throw smoke grenades to capture B. When enemies jump in the smoke, you can see them easily with the TRACKER SIGHT.
TRACKER SIGHT is sometimes really hard to use when your knife button is the Right Thumbstick b/c you can accidently switch to the iron sights. I usually run TACTICAL on the controller so my knife button is the B button and I don't run into that problem. You can switch out TRACKER SIGHT with the THERMAL SIGHT if you feel more comfortable with the THERMAL SIGHT (especially in the classes below)



DOMINATION:

Honey Badger w/ TRACKER SIGHT, grip/extended mags OR Remington R5 with TRACKER SIGHT, grip/silencer
OR M27 with TRACKER SIGHT, grip/muzzle break

no secondary or Kastet (grendade launcher)
Smoke grenade or Trophy System (at least 2 team members for each until we have firmly held down 2 dom points and are just spawn trapping the enemy team, then you can use w/e)

perks (if enemies are using tracker sight/thermal sight):
sleight of hand/agility
marathon
incog
blast shield
extra tactical (don't need if you plan on using grenade launcher)

perks (if enemies don't use tracker sight/ thermal sight
ready up
sleight of hand/agility
marathon
blast shield
extra tactical (don't need if you plan on using grenade launcher)
fully loaded (better than scavenger b/c you don't have to risk your life to get ammo packs)

KS assault: IMS, SENTRY GUN, BATTLE HIND/GRYPHON
KS support: BALLISTIC VESTS, NIGHTOWL (has constant ping helps when defending a flag, helps capturing flags because it destroys lethal/tactical nades), SUPPORT SQUADMATE (Over powered)/GROUND JAMMER if the other team is good at getting IMS killstreak, ORACLE (highly recommended because no one uses blind eye to counter it.

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Post by Chaos Thu Jun 05, 2014 1:43 pm

This some great information. I will definitely be trying out a lot of your suggestions. Thanks immortal!
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Post by Guest Thu Jun 05, 2014 4:34 pm

I'll definitely get on making character specifics for game modes. Thanks for the help guys.

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Post by Blue_NightXLO Thu Jun 05, 2014 6:24 pm

really good info
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Post by Kodak Mom3nts Thu Jun 05, 2014 8:57 pm

I usually run all the same perks for every game type because I switch from offense to defense a lot. I mainly use the r5 with a grip/red dot, AK with a grip/ muzzle break, honey badger with a grip/ap rounds, arx with a grip/muzzle break, and an mk14 with extended mags and silencer. For perks I run ready up, dead silence incog, amplify, focus and takedown. KS I run support all day every day with a uav, ammo crate or bal vest, and an Oracle. My my is a different set of perks, I'll post those when I take lunch. I found that trigger play, and coming from the side or getting around the enemy is best with these classes. They're also beast on defense if covering a large area or close
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